# This file is NOT read in when the program starts. # This file will be replaced everytime # the program is updaded. # # If you mess up the "program_startup.txt" file, # just copy the file "program_startup_backup.txt" # and name the copy "program_startup.txt". # Then you can go back to modifying that file # as you wish. # # Some environment variables are saved everytime # the program closes. These are stored in # "Input/params.txt". # If you wish to change any other variable # to a value (on every startup of the program), # they you need to change the file program_startup.txt # and have it run commands to change the vars. # = comment line ################################################# # Aliases. ################################################# # For games with gravity. #alias fly "game_input fly" ################################################# # Cheatcodes. ################################################# # Enabling ceatcodes. # You need to put the correct password here. # Will not play the "cheater" sound. #cheat PASSWORD nosound # Turning on individual cheatcodes. #god #shrinkany #noclip ################################################# # Selfie (3rd person) mode. ################################################# # You can enable 3rd person mode and # render yourself using a Quake 2 character model # (known as a Q2MD2 character model). # This is only intended for games with gravity. # No Quake 2 character models are shipped with this # game because of copyright issues. # There are, however, many fanmade Q2MD2 models. #set metagame.player.camera.3rdp.enabled true #set metagame.player.model.q2md2.md2 "Input/Q2MD2_Models/MODEL_NAME/MODEL_NAME.md2" #set metagame.player.model.q2md2.tex "Input/Q2MD2_Models/MODEL_NAME/MODEL_NAME.jpg" ################################################# # Menu. ################################################# # Rendering the world behind the main menu. #set menu.render_world_behind false ################################################# # Engine. ################################################# # Radius of each level. # Changing these numbers might trivialize the game. set engine.exploration.level_radius.0 3 set engine.exploration.level_radius.1 3 set engine.exploration.level_radius.2 2 set engine.exploration.level_radius.3 1 set engine.exploration.level_radius.4 0 set engine.exploration.level_radius.5 0 set engine.exploration.level_radius.6 0 set engine.exploration.level_radius.7 0 set engine.exploration.level_radius.8 0 set engine.exploration.level_radius.9 0 # Visray algorithm. # It is much faster to enable the visray algorithm # (have chunks be created and then rendered iff # they have been recently been determined to be visible). # Set engine.render.handle_visray_false to "coroon_render" # for best results. Other options are "full_render" and "no_render". set engine.visray.enabled true set engine.render.handle_visray_false "cocoon_render" ################################################# # Debugging. ################################################# # Showing the edges of chunks. #set engine.show_chunk_lines true # Uncomment two commands the following for a cool effect. #set engine.textures.pixel_load_per_frame 10 #set engine.textures.use_not_loaded_pretty_tex true # Forcibly turning off systems. #set debug.disable_bent_rendering true #set debug.disable_ment_rendering true #set debug.disable_ment_updates true #set debug.disable_rayalg true ################################################# # User defined. ################################################# # Add your commands here. #This is important! #If you are a developer, set this to true so that #the game exists whenever there is an error. #If you are a player, set it to false. set engine.exit_on_error false ################################################# # Temp. For developers. ################################################# #Nothing here.