Factorio Runtime DocsVersion 2.0.7

ClassLuaFontPrototype

Prototype of a font.

Members

name :: R string

Name of this prototype.

Name of this prototype.

from :: R string
size :: R int
spacing :: R float
border :: R boolean
filtered :: R boolean
border_color :: R Color?

The border color, if any.

The border color, if any.

valid :: R boolean

Is this object valid? [...]

Is this object valid? [...]

object_name :: R string

The class name of this object. [...]

The class name of this object. [...]

Attributes

name :: Read string

Name of this prototype.


from :: Read string


size :: Read int


spacing :: Read float


border :: Read boolean


filtered :: Read boolean


border_color :: Read Color?

The border color, if any.


valid :: Read boolean

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: Read string

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

Classes

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Defines